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Off Platform Development


Published July 22, 2010


In this session, Dagen Brock deals with using modern development tools and languages to create code and assets for use in Apple II software, including definitions and comparisons of off-platform and cross-platform development; creating build pipelines; using modern tools to create audio and visual assets; and tying it all together, as well as conjecturing what additional tools could be developed to assist in this process.


Run time 58 minutes 10 seconds
Producer Dagen Brock
Audio/Visual sound, color
Language English

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videographer: Ken Gagne

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